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- //------------------------------------------------------------------------------
- // File: WXUtil.cpp
- //
- // Desc: DirectShow base classes - implements helper classes for building
- // multimedia filters.
- //
- // Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
- //------------------------------------------------------------------------------
- #include <pjmedia-videodev/config.h>
- #if defined(PJMEDIA_VIDEO_DEV_HAS_DSHOW) && PJMEDIA_VIDEO_DEV_HAS_DSHOW != 0
- #include <streams.h>
- #define STRSAFE_NO_DEPRECATE
- #include <strsafe.h>
- // --- CAMEvent -----------------------
- CAMEvent::CAMEvent(BOOL fManualReset, __inout_opt HRESULT *phr)
- {
- m_hEvent = CreateEvent(NULL, fManualReset, FALSE, NULL);
- if (NULL == m_hEvent) {
- if (NULL != phr && SUCCEEDED(*phr)) {
- *phr = E_OUTOFMEMORY;
- }
- }
- }
- CAMEvent::CAMEvent(__inout_opt HRESULT *phr)
- {
- m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
- if (NULL == m_hEvent) {
- if (NULL != phr && SUCCEEDED(*phr)) {
- *phr = E_OUTOFMEMORY;
- }
- }
- }
- CAMEvent::~CAMEvent()
- {
- if (m_hEvent) {
- EXECUTE_ASSERT(CloseHandle(m_hEvent));
- }
- }
- // --- CAMMsgEvent -----------------------
- // One routine. The rest is handled in CAMEvent
- CAMMsgEvent::CAMMsgEvent(__inout_opt HRESULT *phr) : CAMEvent(FALSE, phr)
- {
- }
- BOOL CAMMsgEvent::WaitMsg(DWORD dwTimeout)
- {
- // wait for the event to be signalled, or for the
- // timeout (in MS) to expire. allow SENT messages
- // to be processed while we wait
- DWORD dwWait;
- DWORD dwStartTime = 0;
- // set the waiting period.
- DWORD dwWaitTime = dwTimeout;
- // the timeout will eventually run down as we iterate
- // processing messages. grab the start time so that
- // we can calculate elapsed times.
- if (dwWaitTime != INFINITE) {
- dwStartTime = timeGetTime();
- }
- do {
- dwWait = MsgWaitForMultipleObjects(1,&m_hEvent,FALSE, dwWaitTime, QS_SENDMESSAGE);
- if (dwWait == WAIT_OBJECT_0 + 1) {
- MSG Message;
- PeekMessage(&Message,NULL,0,0,PM_NOREMOVE);
- // If we have an explicit length of time to wait calculate
- // the next wake up point - which might be now.
- // If dwTimeout is INFINITE, it stays INFINITE
- if (dwWaitTime != INFINITE) {
- DWORD dwElapsed = timeGetTime()-dwStartTime;
- dwWaitTime =
- (dwElapsed >= dwTimeout)
- ? 0 // wake up with WAIT_TIMEOUT
- : dwTimeout-dwElapsed;
- }
- }
- } while (dwWait == WAIT_OBJECT_0 + 1);
- // return TRUE if we woke on the event handle,
- // FALSE if we timed out.
- return (dwWait == WAIT_OBJECT_0);
- }
- // --- CAMThread ----------------------
- CAMThread::CAMThread(__inout_opt HRESULT *phr)
- : m_EventSend(TRUE, phr), // must be manual-reset for CheckRequest()
- m_EventComplete(FALSE, phr)
- {
- m_hThread = NULL;
- }
- CAMThread::~CAMThread() {
- Close();
- }
- // when the thread starts, it calls this function. We unwrap the 'this'
- //pointer and call ThreadProc.
- DWORD WINAPI
- CAMThread::InitialThreadProc(__inout LPVOID pv)
- {
- HRESULT hrCoInit = CAMThread::CoInitializeHelper();
- if(FAILED(hrCoInit)) {
- DbgLog((LOG_ERROR, 1, TEXT("CoInitializeEx failed.")));
- }
- CAMThread * pThread = (CAMThread *) pv;
- HRESULT hr = pThread->ThreadProc();
- if(SUCCEEDED(hrCoInit)) {
- CoUninitialize();
- }
- return hr;
- }
- BOOL
- CAMThread::Create()
- {
- DWORD threadid;
- CAutoLock lock(&m_AccessLock);
- if (ThreadExists()) {
- return FALSE;
- }
- m_hThread = CreateThread(
- NULL,
- 0,
- CAMThread::InitialThreadProc,
- this,
- 0,
- &threadid);
- if (!m_hThread) {
- return FALSE;
- }
- return TRUE;
- }
- DWORD
- CAMThread::CallWorker(DWORD dwParam)
- {
- // lock access to the worker thread for scope of this object
- CAutoLock lock(&m_AccessLock);
- if (!ThreadExists()) {
- return (DWORD) E_FAIL;
- }
- // set the parameter
- m_dwParam = dwParam;
- // signal the worker thread
- m_EventSend.Set();
- // wait for the completion to be signalled
- m_EventComplete.Wait();
- // done - this is the thread's return value
- return m_dwReturnVal;
- }
- // Wait for a request from the client
- DWORD
- CAMThread::GetRequest()
- {
- m_EventSend.Wait();
- return m_dwParam;
- }
- // is there a request?
- BOOL
- CAMThread::CheckRequest(__out_opt DWORD * pParam)
- {
- if (!m_EventSend.Check()) {
- return FALSE;
- } else {
- if (pParam) {
- *pParam = m_dwParam;
- }
- return TRUE;
- }
- }
- // reply to the request
- void
- CAMThread::Reply(DWORD dw)
- {
- m_dwReturnVal = dw;
- // The request is now complete so CheckRequest should fail from
- // now on
- //
- // This event should be reset BEFORE we signal the client or
- // the client may Set it before we reset it and we'll then
- // reset it (!)
- m_EventSend.Reset();
- // Tell the client we're finished
- m_EventComplete.Set();
- }
- HRESULT CAMThread::CoInitializeHelper()
- {
- // call CoInitializeEx and tell OLE not to create a window (this
- // thread probably won't dispatch messages and will hang on
- // broadcast msgs o/w).
- //
- // If CoInitEx is not available, threads that don't call CoCreate
- // aren't affected. Threads that do will have to handle the
- // failure. Perhaps we should fall back to CoInitialize and risk
- // hanging?
- //
- // older versions of ole32.dll don't have CoInitializeEx
- HRESULT hr = E_FAIL;
- HINSTANCE hOle = GetModuleHandle(TEXT("ole32.dll"));
- if(hOle)
- {
- typedef HRESULT (STDAPICALLTYPE *PCoInitializeEx)(
- LPVOID pvReserved, DWORD dwCoInit);
- PCoInitializeEx pCoInitializeEx =
- (PCoInitializeEx)(GetProcAddress(hOle, "CoInitializeEx"));
- if(pCoInitializeEx)
- {
- hr = (*pCoInitializeEx)(0, COINIT_DISABLE_OLE1DDE );
- }
- }
- else
- {
- // caller must load ole32.dll
- DbgBreak("couldn't locate ole32.dll");
- }
- return hr;
- }
- // destructor for CMsgThread - cleans up any messages left in the
- // queue when the thread exited
- CMsgThread::~CMsgThread()
- {
- if (m_hThread != NULL) {
- WaitForSingleObject(m_hThread, INFINITE);
- EXECUTE_ASSERT(CloseHandle(m_hThread));
- }
- POSITION pos = m_ThreadQueue.GetHeadPosition();
- while (pos) {
- CMsg * pMsg = m_ThreadQueue.GetNext(pos);
- delete pMsg;
- }
- m_ThreadQueue.RemoveAll();
- if (m_hSem != NULL) {
- EXECUTE_ASSERT(CloseHandle(m_hSem));
- }
- }
- BOOL
- CMsgThread::CreateThread(
- )
- {
- m_hSem = CreateSemaphore(NULL, 0, 0x7FFFFFFF, NULL);
- if (m_hSem == NULL) {
- return FALSE;
- }
- m_hThread = ::CreateThread(NULL, 0, DefaultThreadProc,
- (LPVOID)this, 0, &m_ThreadId);
- return m_hThread != NULL;
- }
- // This is the threads message pump. Here we get and dispatch messages to
- // clients thread proc until the client refuses to process a message.
- // The client returns a non-zero value to stop the message pump, this
- // value becomes the threads exit code.
- DWORD WINAPI
- CMsgThread::DefaultThreadProc(
- __inout LPVOID lpParam
- )
- {
- CMsgThread *lpThis = (CMsgThread *)lpParam;
- CMsg msg;
- LRESULT lResult;
- // !!!
- CoInitialize(NULL);
- // allow a derived class to handle thread startup
- lpThis->OnThreadInit();
- do {
- lpThis->GetThreadMsg(&msg);
- lResult = lpThis->ThreadMessageProc(msg.uMsg,msg.dwFlags,
- msg.lpParam, msg.pEvent);
- } while (lResult == 0L);
- // !!!
- CoUninitialize();
- return (DWORD)lResult;
- }
- // Block until the next message is placed on the list m_ThreadQueue.
- // copies the message to the message pointed to by *pmsg
- void
- CMsgThread::GetThreadMsg(__out CMsg *msg)
- {
- CMsg * pmsg = NULL;
- // keep trying until a message appears
- while (TRUE) {
- {
- CAutoLock lck(&m_Lock);
- pmsg = m_ThreadQueue.RemoveHead();
- if (pmsg == NULL) {
- m_lWaiting++;
- } else {
- break;
- }
- }
- // the semaphore will be signalled when it is non-empty
- WaitForSingleObject(m_hSem, INFINITE);
- }
- // copy fields to caller's CMsg
- *msg = *pmsg;
- // this CMsg was allocated by the 'new' in PutThreadMsg
- delete pmsg;
- }
- // Helper function - convert int to WSTR
- void WINAPI IntToWstr(int i, __out_ecount(12) LPWSTR wstr)
- {
- #ifdef UNICODE
- if (FAILED(StringCchPrintf(wstr, 12, L"%d", i))) {
- wstr[0] = 0;
- }
- #else
- TCHAR temp[12];
- if (FAILED(StringCchPrintf(temp, NUMELMS(temp), "%d", i))) {
- wstr[0] = 0;
- } else {
- MultiByteToWideChar(CP_ACP, 0, temp, -1, wstr, 12);
- }
- #endif
- } // IntToWstr
- #define MEMORY_ALIGNMENT 4
- #define MEMORY_ALIGNMENT_LOG2 2
- #define MEMORY_ALIGNMENT_MASK MEMORY_ALIGNMENT - 1
- void * __stdcall memmoveInternal(void * dst, const void * src, size_t count)
- {
- void * ret = dst;
- #if defined(_X86_) && defined(_MSC_VER)
- if (dst <= src || (char *)dst >= ((char *)src + count)) {
- /*
- * Non-Overlapping Buffers
- * copy from lower addresses to higher addresses
- */
- _asm {
- mov esi,src
- mov edi,dst
- mov ecx,count
- cld
- mov edx,ecx
- and edx,MEMORY_ALIGNMENT_MASK
- shr ecx,MEMORY_ALIGNMENT_LOG2
- rep movsd
- or ecx,edx
- jz memmove_done
- rep movsb
- memmove_done:
- }
- }
- else {
- /*
- * Overlapping Buffers
- * copy from higher addresses to lower addresses
- */
- _asm {
- mov esi,src
- mov edi,dst
- mov ecx,count
- std
- add esi,ecx
- add edi,ecx
- dec esi
- dec edi
- rep movsb
- cld
- }
- }
- #else
- MoveMemory(dst, src, count);
- #endif
- return ret;
- }
- #ifdef _MSC_VER
- HRESULT AMSafeMemMoveOffset(
- __in_bcount(dst_size) void * dst,
- __in size_t dst_size,
- __in DWORD cb_dst_offset,
- __in_bcount(src_size) const void * src,
- __in size_t src_size,
- __in DWORD cb_src_offset,
- __in size_t count)
- {
- // prevent read overruns
- if( count + cb_src_offset < count || // prevent integer overflow
- count + cb_src_offset > src_size) // prevent read overrun
- {
- return E_INVALIDARG;
- }
- // prevent write overruns
- if( count + cb_dst_offset < count || // prevent integer overflow
- count + cb_dst_offset > dst_size) // prevent write overrun
- {
- return E_INVALIDARG;
- }
- memmoveInternal( (BYTE *)dst+cb_dst_offset, (BYTE *)src+cb_src_offset, count);
- return S_OK;
- }
- #endif
- #ifdef DEBUG
- /******************************Public*Routine******************************\
- * Debug CCritSec helpers
- *
- * We provide debug versions of the Constructor, destructor, Lock and Unlock
- * routines. The debug code tracks who owns each critical section by
- * maintaining a depth count.
- *
- * History:
- *
- \**************************************************************************/
- CCritSec::CCritSec()
- {
- InitializeCriticalSection(&m_CritSec);
- m_currentOwner = m_lockCount = 0;
- m_fTrace = FALSE;
- }
- CCritSec::~CCritSec()
- {
- DeleteCriticalSection(&m_CritSec);
- }
- void CCritSec::Lock()
- {
- UINT tracelevel=3;
- DWORD us = GetCurrentThreadId();
- DWORD currentOwner = m_currentOwner;
- if (currentOwner && (currentOwner != us)) {
- // already owned, but not by us
- if (m_fTrace) {
- DbgLog((LOG_LOCKING, 2, TEXT("Thread %d about to wait for lock %x owned by %d"),
- GetCurrentThreadId(), &m_CritSec, currentOwner));
- tracelevel=2;
- // if we saw the message about waiting for the critical
- // section we ensure we see the message when we get the
- // critical section
- }
- }
- EnterCriticalSection(&m_CritSec);
- if (0 == m_lockCount++) {
- // we now own it for the first time. Set owner information
- m_currentOwner = us;
- if (m_fTrace) {
- DbgLog((LOG_LOCKING, tracelevel, TEXT("Thread %d now owns lock %x"), m_currentOwner, &m_CritSec));
- }
- }
- }
- void CCritSec::Unlock() {
- if (0 == --m_lockCount) {
- // about to be unowned
- if (m_fTrace) {
- DbgLog((LOG_LOCKING, 3, TEXT("Thread %d releasing lock %x"), m_currentOwner, &m_CritSec));
- }
- m_currentOwner = 0;
- }
- LeaveCriticalSection(&m_CritSec);
- }
- void WINAPI DbgLockTrace(CCritSec * pcCrit, BOOL fTrace)
- {
- pcCrit->m_fTrace = fTrace;
- }
- BOOL WINAPI CritCheckIn(CCritSec * pcCrit)
- {
- return (GetCurrentThreadId() == pcCrit->m_currentOwner);
- }
- BOOL WINAPI CritCheckIn(const CCritSec * pcCrit)
- {
- return (GetCurrentThreadId() == pcCrit->m_currentOwner);
- }
- BOOL WINAPI CritCheckOut(CCritSec * pcCrit)
- {
- return (GetCurrentThreadId() != pcCrit->m_currentOwner);
- }
- BOOL WINAPI CritCheckOut(const CCritSec * pcCrit)
- {
- return (GetCurrentThreadId() != pcCrit->m_currentOwner);
- }
- #endif
- STDAPI WriteBSTR(__deref_out BSTR *pstrDest, LPCWSTR szSrc)
- {
- *pstrDest = SysAllocString( szSrc );
- if( !(*pstrDest) ) return E_OUTOFMEMORY;
- return NOERROR;
- }
- STDAPI FreeBSTR(__deref_in BSTR* pstr)
- {
- if( (PVOID)*pstr == NULL ) return S_FALSE;
- SysFreeString( *pstr );
- return NOERROR;
- }
- // Return a wide string - allocating memory for it
- // Returns:
- // S_OK - no error
- // E_POINTER - ppszReturn == NULL
- // E_OUTOFMEMORY - can't allocate memory for returned string
- STDAPI AMGetWideString(LPCWSTR psz, __deref_out LPWSTR *ppszReturn)
- {
- CheckPointer(ppszReturn, E_POINTER);
- ValidateReadWritePtr(ppszReturn, sizeof(LPWSTR));
- *ppszReturn = NULL;
- size_t nameLen;
- HRESULT hr = StringCbLengthW(psz, 100000, &nameLen);
- if (FAILED(hr)) {
- return hr;
- }
- *ppszReturn = (LPWSTR)CoTaskMemAlloc(nameLen + sizeof(WCHAR));
- if (*ppszReturn == NULL) {
- return E_OUTOFMEMORY;
- }
- CopyMemory(*ppszReturn, psz, nameLen + sizeof(WCHAR));
- return NOERROR;
- }
- // Waits for the HANDLE hObject. While waiting messages sent
- // to windows on our thread by SendMessage will be processed.
- // Using this function to do waits and mutual exclusion
- // avoids some deadlocks in objects with windows.
- // Return codes are the same as for WaitForSingleObject
- DWORD WINAPI WaitDispatchingMessages(
- HANDLE hObject,
- DWORD dwWait,
- HWND hwnd,
- UINT uMsg,
- HANDLE hEvent)
- {
- BOOL bPeeked = FALSE;
- DWORD dwResult;
- DWORD dwStart = 0;
- DWORD dwThreadPriority = THREAD_PRIORITY_HIGHEST;
- static UINT uMsgId = 0;
- HANDLE hObjects[2] = { hObject, hEvent };
- if (dwWait != INFINITE && dwWait != 0) {
- dwStart = GetTickCount();
- }
- for (; ; ) {
- DWORD nCount = NULL != hEvent ? 2 : 1;
- // Minimize the chance of actually dispatching any messages
- // by seeing if we can lock immediately.
- dwResult = WaitForMultipleObjects(nCount, hObjects, FALSE, 0);
- if (dwResult < WAIT_OBJECT_0 + nCount) {
- break;
- }
- DWORD dwTimeOut = dwWait;
- if (dwTimeOut > 10) {
- dwTimeOut = 10;
- }
- dwResult = MsgWaitForMultipleObjects(
- nCount,
- hObjects,
- FALSE,
- dwTimeOut,
- hwnd == NULL ? QS_SENDMESSAGE :
- QS_SENDMESSAGE + QS_POSTMESSAGE);
- if (dwResult == WAIT_OBJECT_0 + nCount ||
- dwResult == WAIT_TIMEOUT && dwTimeOut != dwWait) {
- MSG msg;
- if (hwnd != NULL) {
- while (PeekMessage(&msg, hwnd, uMsg, uMsg, PM_REMOVE)) {
- DispatchMessage(&msg);
- }
- }
- // Do this anyway - the previous peek doesn't flush out the
- // messages
- PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE);
- if (dwWait != INFINITE && dwWait != 0) {
- DWORD dwNow = GetTickCount();
- // Working with differences handles wrap-around
- DWORD dwDiff = dwNow - dwStart;
- if (dwDiff > dwWait) {
- dwWait = 0;
- } else {
- dwWait -= dwDiff;
- }
- dwStart = dwNow;
- }
- if (!bPeeked) {
- // Raise our priority to prevent our message queue
- // building up
- dwThreadPriority = GetThreadPriority(GetCurrentThread());
- if (dwThreadPriority < THREAD_PRIORITY_HIGHEST) {
- SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
- }
- bPeeked = TRUE;
- }
- } else {
- break;
- }
- }
- if (bPeeked) {
- SetThreadPriority(GetCurrentThread(), dwThreadPriority);
- if (HIWORD(GetQueueStatus(QS_POSTMESSAGE)) & QS_POSTMESSAGE) {
- if (uMsgId == 0) {
- uMsgId = RegisterWindowMessage(TEXT("AMUnblock"));
- }
- if (uMsgId != 0) {
- MSG msg;
- // Remove old ones
- while (PeekMessage(&msg, (HWND)-1, uMsgId, uMsgId, PM_REMOVE)) {
- }
- }
- PostThreadMessage(GetCurrentThreadId(), uMsgId, 0, 0);
- }
- }
- return dwResult;
- }
- HRESULT AmGetLastErrorToHResult()
- {
- DWORD dwLastError = GetLastError();
- if(dwLastError != 0)
- {
- return HRESULT_FROM_WIN32(dwLastError);
- }
- else
- {
- return E_FAIL;
- }
- }
- IUnknown* QzAtlComPtrAssign(__deref_inout_opt IUnknown** pp, __in_opt IUnknown* lp)
- {
- if (lp != NULL)
- lp->AddRef();
- if (*pp)
- (*pp)->Release();
- *pp = lp;
- return lp;
- }
- /******************************************************************************
- CompatibleTimeSetEvent
- CompatibleTimeSetEvent() sets the TIME_KILL_SYNCHRONOUS flag before calling
- timeSetEvent() if the current operating system supports it. TIME_KILL_SYNCHRONOUS
- is supported on Windows XP and later operating systems.
- Parameters:
- - The same parameters as timeSetEvent(). See timeSetEvent()'s documentation in
- the Platform SDK for more information.
- Return Value:
- - The same return value as timeSetEvent(). See timeSetEvent()'s documentation in
- the Platform SDK for more information.
- ******************************************************************************/
- MMRESULT CompatibleTimeSetEvent( UINT uDelay, UINT uResolution, __in LPTIMECALLBACK lpTimeProc, DWORD_PTR dwUser, UINT fuEvent )
- {
- #if WINVER >= 0x0501
- {
- static bool fCheckedVersion = false;
- static bool fTimeKillSynchronousFlagAvailable = false;
- if( !fCheckedVersion ) {
- fTimeKillSynchronousFlagAvailable = TimeKillSynchronousFlagAvailable();
- fCheckedVersion = true;
- }
- if( fTimeKillSynchronousFlagAvailable ) {
- fuEvent = fuEvent | TIME_KILL_SYNCHRONOUS;
- }
- }
- #endif // WINVER >= 0x0501
- return timeSetEvent( uDelay, uResolution, lpTimeProc, dwUser, fuEvent );
- }
- bool TimeKillSynchronousFlagAvailable( void )
- {
- OSVERSIONINFO osverinfo;
- osverinfo.dwOSVersionInfoSize = sizeof(osverinfo);
- if( GetVersionEx( &osverinfo ) ) {
-
- // Windows XP's major version is 5 and its' minor version is 1.
- // timeSetEvent() started supporting the TIME_KILL_SYNCHRONOUS flag
- // in Windows XP.
- if( (osverinfo.dwMajorVersion > 5) ||
- ( (osverinfo.dwMajorVersion == 5) && (osverinfo.dwMinorVersion >= 1) ) ) {
- return true;
- }
- }
- return false;
- }
- #endif /* PJMEDIA_VIDEO_DEV_HAS_DSHOW */
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